automateyournetwork/PrincipleSkinner

Turn: 22067407e0024e158311e0b2d3c0b54262139d06f00eb046ad03213e4352a422

User

Prompt
Turn 3: Add paddle keyboard controls

Assistant

Response
Implemented paddle movement with keyboard controls (Arrow keys and A/D keys). Added updatePaddle() function with boundary checking. Created gameLoop() using requestAnimationFrame for smooth animation. Added keyDown/keyUp event listeners. Paddle now responds to user input and stays within canvas bounds.
View Raw Turn JSON
{
  "assistant": {
    "text": "Implemented paddle movement with keyboard controls (Arrow keys and A/D keys). Added updatePaddle() function with boundary checking. Created gameLoop() using requestAnimationFrame for smooth animation. Added keyDown/keyUp event listeners. Paddle now responds to user input and stays within canvas bounds.",
    "type": "message"
  },
  "context": {
    "artifacts": [
      {
        "content": "// Arkanoid Game - PrincipleSkinner Method (Ralph + GAIT)\n// Turn 1: Canvas foundation and game initialization\n// Turn 2: Paddle object with rendering\n// Turn 3: Paddle keyboard controls\n\n// Canvas setup\nconst canvas = document.getElementById('gameCanvas');\nconst ctx = canvas.getContext('2d');\n\n// Game state\nconst game = {\n    score: 0,\n    lives: 3,\n    running: false,\n    won: false,\n    lost: false\n};\n\n// Paddle object\nconst paddle = {\n    width: 100,\n    height: 15,\n    x: canvas.width / 2 - 50,\n    y: canvas.height - 40,\n    speed: 7,\n    dx: 0\n};\n\n// Draw paddle\nfunction drawPaddle() {\n    ctx.fillStyle = '#00ff00';\n    ctx.fillRect(paddle.x, paddle.y, paddle.width, paddle.height);\n\n    // Add glow effect\n    ctx.shadowBlur = 10;\n    ctx.shadowColor = '#00ff00';\n    ctx.fillRect(paddle.x, paddle.y, paddle.width, paddle.height);\n    ctx.shadowBlur = 0;\n}\n\n// Update UI\nfunction updateUI() {\n    document.getElementById('score').textContent = game.score;\n    document.getElementById('lives').textContent = game.lives;\n}\n\n// Update paddle position\nfunction updatePaddle() {\n    paddle.x += paddle.dx;\n\n    // Keep paddle within bounds\n    if (paddle.x < 0) {\n        paddle.x = 0;\n    }\n    if (paddle.x + paddle.width > canvas.width) {\n        paddle.x = canvas.width - paddle.width;\n    }\n}\n\n// Clear canvas\nfunction clearCanvas() {\n    ctx.fillStyle = '#000000';\n    ctx.fillRect(0, 0, canvas.width, canvas.height);\n}\n\n// Render game\nfunction render() {\n    clearCanvas();\n    drawPaddle();\n}\n\n// Game loop\nfunction gameLoop() {\n    updatePaddle();\n    render();\n    requestAnimationFrame(gameLoop);\n}\n\n// Keyboard controls\nfunction keyDown(e) {\n    if (e.key === 'ArrowLeft' || e.key === 'a') {\n        paddle.dx = -paddle.speed;\n    } else if (e.key === 'ArrowRight' || e.key === 'd') {\n        paddle.dx = paddle.speed;\n    }\n}\n\nfunction keyUp(e) {\n    if (e.key === 'ArrowLeft' || e.key === 'a' || e.key === 'ArrowRight' || e.key === 'd') {\n        paddle.dx = 0;\n    }\n}\n\n// Initialize game\nfunction init() {\n    console.log('Arkanoid initialized - Canvas: ' + canvas.width + 'x' + canvas.height);\n    updateUI();\n    render();\n\n    // Add event listeners\n    document.addEventListener('keydown', keyDown);\n    document.addEventListener('keyup', keyUp);\n\n    // Start game loop\n    gameLoop();\n}\n\n// Start game on load\nwindow.addEventListener('load', init);",
        "path": "game.js"
      }
    ],
    "pinned_context": {
      "branch": "principalskinner-arkanoid",
      "items": [],
      "memory_id": "086e39ec4fb04bd965bcc97353b8c325dcc80d406e6b5b840ae8db97796c6775",
      "pinned_items": 0,
      "schema": "gait.context.v0"
    }
  },
  "created_at": "2026-01-09T09:28:28",
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  "schema": "gait.turn.v0",
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    "input_total": 8,
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  "tools": {},
  "user": {
    "text": "Turn 3: Add paddle keyboard controls",
    "type": "message"
  },
  "visibility": "private"
}